🔗 Share this article In spite of Overwhelming Achievement, Clair Obscur Developers Plan to Maintain Team Compact The game Clair Obscur: Expedition 33 isn't just a strong Game of the Year contender, but also a massive commercial success. Developer Sandfall Interactive along with publisher Kepler Interactive revealed that this title exceeded five million copies in sales, and that’s in spite of its status as a launch-day addition through the Game Pass service. Screenshot: Sandfall Interactive/The Publisher Its success was an unexpected turn to the developers. I firmly believed that we'd create an enjoyable experience that would meet moderate market performance,” a key executive stated. A technical director pointed out the game's review aggregate, rated 93 by critics, came as “maybe the biggest shock to the team relative to “our initial expectations and the actual outcome of the field was. When the score released all staff members were cheering loudly. It felt absolutely wild.” That success resulted in Sandfall developing a free update for the game including novel settings, enemies, and boss fights, as announced is coming sometime soon. However, while the game is growing, fans shouldn't anticipate they'll hire extensively. “We have an excellent group under clear creative leadership possessing strong ideas for this game and also for new ideas. Our goal is to maintain the human scale that worked for this game then develop major titles sequentially,” they said. The studio's scale generated significant conversation upon the title's release. A few well-known creators, such as the famed director, viewed the development group as the model for creative teams. While Sandfall was and is relatively lean versus large developers, a quick look at the game's credits reveals many individuals were involved; Sandfall hired a team in Korea to work on gameplay animations, to illustrate. “We will hire a little more certainly if we have an increase in development in the coming years,” the executive stated. “Yet I picture essentially a craft studio with a small number of really talented people that create artistic collaborations.” It was stated that the studio's philosophy as a company “aims to keep the strengths that made this achievement possible originally.” Despite being not the right time to reveal exact details regarding upcoming titles — rest assured, I attempted to learn more — the team does know their fundamental principles. “The turn-based aspect, is integral to our identity of what we built,” they explained. “The timing isn't right to specify future passions, however, it's crucial to stay true to the DNA of studio with [a] strong narrative universe plus innovative play that drives our passion.” They mentioned how this game began with the visionary developing his passion title. We aspire this approach we will be able to do with upcoming games.”